Monday, July 2, 2012

Pitch My Game

Last Thursday, Jérémy and I went to talk about our game at Pitch My Game it's a little event organized by some students at ISART Digital.
The idea is to talk about our project be it a game or something around it (like libraries or frameworks).

So we went there, although our project is super duper young, we decided that it wasn't a bad idea to talk about it early on. We had some cool feedbacks and we met some people that already had some experiences in iOS game development and marketting.

I had 20 min to talk about the Schizoban: about 15 min of presentation and 5min of QnA. I was able to show some of the level of the first version as well as our modest level editor for prototyping.

People got interested in how much time we did it, and the tool we used (Construct 2). We were also able to put the prototype on a computer for people to try it.

Before leaving, we could only witness that it had great success amongst girls :D

(photo by Prelude)


Wednesday, June 27, 2012

Test Level #2 - Now Give Me a Real Challenge

We had in mind to release some of the levels in the game before even establishing the final graphics so people can play with the concept and give their opinion. We might or might not continue with this idea. But until then you are more than welcome to share your opinion :)

This one should be pretty hard

Test level #2


Use the arrow keys (↑ → ↓ ←) to move the characters.
Your goal is to place each character on the exit mark.

Please, leave us some feedback (:

First Graphic Researchs

Here is some research made by our beloved artists, trying to find a good look for the Schizoban.

Test Level #1 - Let's Get Started

We had in mind to release some of the levels in the game before even establishing the final graphics so people can play with the concept and give their opinion.  We might or might not continue with this idea. But until then you are more than welcome to share your opinion  :)

Test level #1


Use the arrow keys (↑ → ↓ ←) to move the characters.
Your goal is to place each character on the exit mark.

Please, leave us some feedback (:

Hey There!

Welcome dear visitor,

We are humble artists freshly out of Artschool (Promo Emile Cohl 2011) and we are driven by game creation.
On the impulse of Jérémy, we started working on an old project we liked, Schizoban, and then we created Singular Matter to gather all information concerning this project and maybe, hopefully, futur ones.

Feel free to wander around and leave us some feedback.

Good day to you visitor o/